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Americas

Reinvention of 1994 computer game Colonization. Realtime single player grand strategy game.

Single Developer

Pug, Scss, Gulp, Jest, Webpack, ES6, PIXI

Features

  • Huge performance optimized tile based map with terrain blending, layer caching and culling
  • Autosave and resume
  • Move units (ships, pioneers, soldiers, etc) on map using A* for pathfinding
  • Terraforming (cut forest, build farms, build roads)
  • Found colonies and manage them in terms of production and consumption
  • Fullscreen events as a story telling device
  • Popups for interactions, menus and tutorial messages
  • Transport goods between colonies or sell in Europe
  • Automated trade routes
  • Season cycle (winter & summer)
  • Dynamic market price model
  • Native settlements & units
  • Natives AI: Probabilistic time dependent decision model, resource planning model and with goal oriented action planning for combined actions and seemingly aware environment

Features

  • Huge performance optimized tile based map with terrain blending, layer caching and culling
  • Autosave and resume
  • Move units (ships, pioneers, soldiers, etc) on map using A* for pathfinding
  • Terraforming (cut forest, build farms, build roads)
  • Found colonies and manage them in terms of production and consumption
  • Fullscreen events as a story telling device
  • Popups for interactions, menus and tutorial messages
  • Transport goods between colonies or sell in Europe
  • Automated trade routes
  • Season cycle (winter & summer)
  • Dynamic market price model
  • Native settlements & units
  • Natives AI: Probabilistic time dependent decision model, resource planning model and with goal oriented action planning for combined actions and seemingly aware environment